GRASS GIS 8 Programmer's Manual
8.5.0dev(2024)-36359e2344
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Vector library - intersection. More...
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <math.h>
#include <grass/vector.h>
#include <grass/rbtree.h>
#include <grass/glocale.h>
Go to the source code of this file.
Macros | |
#define | QEVT_IN 1 |
#define | QEVT_OUT 2 |
#define | QEVT_CRS 3 |
#define | GET_PARENT(p, c) ((p) = (int)(((c) - 2) / 3 + 1)) |
#define | GET_CHILD(c, p) ((c) = (int)(((p) * 3) - 1)) |
Functions | |
int | line_check_intersection2 (struct line_pnts *APoints, struct line_pnts *BPoints, int with_z, int all) |
int | Vect_line_intersection2 (struct line_pnts *APoints, struct line_pnts *BPoints, struct bound_box *pABox, struct bound_box *pBBox, struct line_pnts ***ALines, struct line_pnts ***BLines, int *nalines, int *nblines, int with_z) |
Intersect 2 lines. More... | |
int | Vect_line_check_intersection2 (struct line_pnts *APoints, struct line_pnts *BPoints, int with_z) |
Check if 2 lines intersect. More... | |
int | Vect_line_get_intersections2 (struct line_pnts *APoints, struct line_pnts *BPoints, struct line_pnts *IPoints, int with_z) |
Get 2 lines intersection points. More... | |
Vector library - intersection.
Higher level functions for reading/writing/manipulating vectors.
Some parts of code taken from grass50 v.spag/linecros.c
Based on the following:
(ax2-ax1)r1 - (bx2-bx1)r2 = ax2 - ax1 (ay2-ay1)r1 - (by2-by1)r2 = ay2 - ay1
Solving for r1 and r2, if r1 and r2 are between 0 and 1, then line segments (ax1,ay1)(ax2,ay2) and (bx1,by1)(bx2,by2) intersect.
Intersect 2 line segments.
Returns: 0 - do not intersect 1 - intersect at one point
\ / \ / \ / \/ \/ \/ /\ \ / \ \ 2 - partial overlap ( \/ ) ------ a ( distance < threshold ) ------ b ( ) 3 - a contains b ( /\ ) ---------- a ----------- a ---- b ----- b 4 - b contains a ---- a ----- a ---------- b ----------- b 5 - identical ---------- a ---------- b
Intersection points:
return point1 breaks: point2 breaks: distance1 on: distance2 on: 0 - - - - 1 a,b - a b 2 a b a b 3 a a a a 4 b b b b 5 - - - -
Sometimes (often) is important to get the same coordinates for a x b and b x a. To reach this, the segments a,b are 'sorted' at the beginning, so that for the same switched segments, results are identical. (reason is that double values are always rounded because of limited number of decimal places and for different order of coordinates, the results would be different)
(C) 2001-2014, 2022 by the GRASS Development Team
This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details.
Definition in file intersect2.c.
#define GET_CHILD | ( | c, | |
p | |||
) | ((c) = (int)(((p) * 3) - 1)) |
Definition at line 347 of file intersect2.c.
#define GET_PARENT | ( | p, | |
c | |||
) | ((p) = (int)(((c) - 2) / 3 + 1)) |
Definition at line 346 of file intersect2.c.
#define QEVT_CRS 3 |
Definition at line 344 of file intersect2.c.
#define QEVT_IN 1 |
Definition at line 342 of file intersect2.c.
#define QEVT_OUT 2 |
Definition at line 343 of file intersect2.c.
int line_check_intersection2 | ( | struct line_pnts * | APoints, |
struct line_pnts * | BPoints, | ||
int | with_z, | ||
int | all | ||
) |
Definition at line 1260 of file intersect2.c.
Referenced by Vect_line_check_intersection2().
int Vect_line_check_intersection2 | ( | struct line_pnts * | APoints, |
struct line_pnts * | BPoints, | ||
int | with_z | ||
) |
Check if 2 lines intersect.
Points (Points->n_points == 1) are also supported.
simplified Bentley–Ottmann Algorithm: similar to Vect_line_check_intersection(), but faster
APoints | first input line |
BPoints | second input line |
with_z | 3D, not supported (only if one or both are points)! |
Definition at line 1540 of file intersect2.c.
References line_check_intersection2().
int Vect_line_get_intersections2 | ( | struct line_pnts * | APoints, |
struct line_pnts * | BPoints, | ||
struct line_pnts * | IPoints, | ||
int | with_z | ||
) |
Get 2 lines intersection points.
A wrapper around Vect_line_check_intersection2() function.
simplified Bentley–Ottmann Algorithm: similar to Vect_line_get_intersections(), but faster
APoints | first input line | |
BPoints | second input line | |
[out] | IPoints | output with intersection points |
with_z | 3D, not supported (only if one or both are points)! |
Definition at line 1562 of file intersect2.c.
int Vect_line_intersection2 | ( | struct line_pnts * | APoints, |
struct line_pnts * | BPoints, | ||
struct bound_box * | pABox, | ||
struct bound_box * | pBBox, | ||
struct line_pnts *** | ALines, | ||
struct line_pnts *** | BLines, | ||
int * | nalines, | ||
int * | nblines, | ||
int | with_z | ||
) |
Intersect 2 lines.
Creates array of new lines created from original A line, by intersection with B line. Points (Points->n_points == 1) are not supported. If B line is NULL, A line is intersected with itself.
simplified Bentley–Ottmann Algorithm: similar to Vect_line_intersection(), but faster additionally, self-intersections of a line are handled more efficiently
APoints | first input line | |
BPoints | second input line or NULL | |
[out] | ALines | array of new lines created from original A line |
[out] | BLines | array of new lines created from original B line |
[out] | nalines | number of new lines (ALines) |
[out] | nblines | number of new lines (BLines) |
with_z | 3D, not supported! |
Definition at line 675 of file intersect2.c.
References l.