GRASS GIS 8 Programmer's Manual  8.5.0dev(2024)-36359e2344
gsd_objs.c
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1 /*!
2  \file lib/ogsf/gsd_label.c
3 
4  \brief OGSF library - objects management (lower level functions)
5 
6  GRASS OpenGL gsurf OGSF Library
7 
8  (C) 1999-2008 by the GRASS Development Team
9 
10  This program is free software under the
11  GNU General Public License (>=v2).
12  Read the file COPYING that comes with GRASS
13  for details.
14 
15  \author Bill Brown USACERL (October 1993)
16  \author Doxygenized by Martin Landa <landa.martin gmail.com> (May 2008)
17  */
18 
19 #include <stdlib.h>
20 #include <string.h>
21 
22 #include <grass/gis.h>
23 #include <grass/ogsf.h>
24 
25 #include "gsget.h"
26 #include "math.h"
27 #include "rowcol.h"
28 
29 static void init_stuff(void);
30 
31 /*!
32  \brief vertices for octahedron
33  */
34 float Octo[6][3] = {{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0},
35  {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, -1.0}};
36 
37 #define ONORM .57445626
38 
39 /*!
40  \brief normals for flat-shaded octahedron
41  */
42 float OctoN[8][3] = {
43  {ONORM, ONORM, ONORM}, {-ONORM, ONORM, ONORM}, {ONORM, -ONORM, ONORM},
44  {-ONORM, -ONORM, ONORM}, {ONORM, ONORM, -ONORM}, {-ONORM, ONORM, -ONORM},
45  {ONORM, -ONORM, -ONORM}, {-ONORM, -ONORM, -ONORM},
46 };
47 
48 /*!
49  ???? not sure if any of these are needed for correct lighting.
50  float CubeNormals[6][3] = {
51  {ONORM, 0, 0},
52  {-ONORM, 0, 0},
53  {0, ONORM, 0},
54  {0, -ONORM, 0},
55  {0, 0, ONORM},
56  {0, 0, -ONORM}
57  };
58  */
59 
60 float CubeNormals[3][3] = {{0, -ONORM, 0}, {0, 0, ONORM}, {ONORM, 0, 0}};
61 
62 float CubeVertices[8][3] = {
63  {-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0},
64  {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}};
65 
66 float origin[3] = {0.0, 0.0, 0.0};
67 
68 #define UP_NORM Octo[2]
69 #define DOWN_NORM Octo[5]
70 #define ORIGIN origin
71 
72 /*!
73  \brief vertices & normals for octagon in xy plane
74  */
75 float ogverts[8][3];
76 
77 /*!
78  \brief vertices for octagon in xy plane, z=1
79  */
80 float ogvertsplus[8][3];
81 
82 float Pi;
83 
84 static void init_stuff(void)
85 {
86  float cos45;
87  int i;
88  static int first = 1;
89 
90  if (first) {
91  first = 0;
92 
93  cos45 = cos(atan(1.0));
94 
95  for (i = 0; i < 8; i++) {
96  ogverts[i][Z] = 0.0;
97  ogvertsplus[i][Z] = 1.0;
98  }
99 
100  ogverts[0][X] = ogvertsplus[0][X] = 1.0;
101  ogverts[0][Y] = ogvertsplus[0][Y] = 0.0;
102  ogverts[1][X] = ogvertsplus[1][X] = cos45;
103  ogverts[1][Y] = ogvertsplus[1][Y] = cos45;
104  ogverts[2][X] = ogvertsplus[2][X] = 0.0;
105  ogverts[2][Y] = ogvertsplus[2][Y] = 1.0;
106  ogverts[3][X] = ogvertsplus[3][X] = -cos45;
107  ogverts[3][Y] = ogvertsplus[3][Y] = cos45;
108  ogverts[4][X] = ogvertsplus[4][X] = -1.0;
109  ogverts[4][Y] = ogvertsplus[4][Y] = 0.0;
110  ogverts[5][X] = ogvertsplus[5][X] = -cos45;
111  ogverts[5][Y] = ogvertsplus[5][Y] = -cos45;
112  ogverts[6][X] = ogvertsplus[6][X] = 0.0;
113  ogverts[6][Y] = ogvertsplus[6][Y] = -1.0;
114  ogverts[7][X] = ogvertsplus[7][X] = cos45;
115  ogverts[7][Y] = ogvertsplus[7][Y] = -cos45;
116 
117  Pi = 4.0 * atan(1.0);
118  }
119 
120  return;
121 }
122 
123 /*!
124  \brief ADD
125 
126  \param center center point
127  \param colr color value
128  \param siz size value
129  */
130 void gsd_plus(float *center, int colr, float siz)
131 {
132  float v1[3], v2[3];
133 
134  gsd_color_func(colr);
135  siz *= .5;
136 
137  v1[Z] = v2[Z] = center[Z];
138 
139  v1[X] = v2[X] = center[X];
140  v1[Y] = center[Y] - siz;
141  v2[Y] = center[Y] + siz;
142  gsd_bgnline();
143  gsd_vert_func(v1);
144  gsd_vert_func(v2);
145  gsd_endline();
146 
147  v1[Y] = v2[Y] = center[Y];
148  v1[X] = center[X] - siz;
149  v2[X] = center[X] + siz;
150  gsd_bgnline();
151  gsd_vert_func(v1);
152  gsd_vert_func(v2);
153  gsd_endline();
154 
155  return;
156 }
157 
158 /*!
159  \brief Line on surface, fix z-values
160 
161  \todo remove fudge, instead fudge the Z buffer
162 
163  \param gs surface (geosurf)
164  \param v1 first point
165  \param v2 second point
166  */
167 void gsd_line_onsurf(geosurf *gs, float *v1, float *v2)
168 {
169  int i, np;
170  Point3 *pts;
171  float fudge;
172 
173  pts = gsdrape_get_segments(gs, v1, v2, &np);
174  if (pts) {
175  fudge = FUDGE(gs);
176  gsd_bgnline();
177 
178  for (i = 0; i < np; i++) {
179  /* ACS */
180  /* reverting back, as it broke displaying X symbol and query line */
181  pts[i][Z] += fudge;
182  /*pts[i][Z] *= fudge; */
183  gsd_vert_func(pts[i]);
184  }
185 
186  gsd_endline();
187 
188  /* fix Z values? */
189  v1[Z] = pts[0][Z];
190  v2[Z] = pts[np - 1][Z];
191  }
192 
193  return;
194 }
195 
196 /*!
197  \brief Multiline on surface, fix z-values
198 
199  \todo remove fudge, instead fudge the Z buffer
200 
201  Like above, except only draws first n points of line, or np,
202  whichever is less. Returns number of points used. Fills
203  pt with last pt drawn.
204 
205  \param gs surface (geosurf)
206  \param v1 first point
207  \param v2 second point
208  \param pt
209  \param n number of segments
210 
211  \param number of vertices
212  */
213 int gsd_nline_onsurf(geosurf *gs, float *v1, float *v2, float *pt, int n)
214 {
215  int i, np, pdraw;
216  Point3 *pts;
217  float fudge;
218 
219  pts = gsdrape_get_segments(gs, v1, v2, &np);
220 
221  if (pts) {
222  pdraw = n < np ? n : np;
223  fudge = FUDGE(gs);
224  gsd_bgnline();
225 
226  for (i = 0; i < pdraw; i++) {
227  pts[i][Z] += fudge;
228  gsd_vert_func(pts[i]);
229  }
230 
231  gsd_endline();
232 
233  pt[X] = pts[i - 1][X];
234  pt[Y] = pts[i - 1][Y];
235 
236  /* fix Z values? */
237  v1[Z] = pts[0][Z];
238  v2[Z] = pts[np - 1][Z];
239 
240  return (i);
241  }
242 
243  return (0);
244 }
245 
246 /*!
247  \brief Draw X symbol
248 
249  Note gs: NULL if flat
250 
251  \param gs surface (geosurf)
252  \param center
253  \param colr color value
254  \param siz size value
255  */
256 void gsd_x(geosurf *gs, float *center, int colr, float siz)
257 {
258  float v1[3], v2[3];
259 
260  gsd_color_func(colr);
261  siz *= .5;
262 
263  v1[Z] = v2[Z] = center[Z];
264 
265  v1[X] = center[X] - siz;
266  v2[X] = center[X] + siz;
267  v1[Y] = center[Y] - siz;
268  v2[Y] = center[Y] + siz;
269 
270  if (gs) {
271  gsd_line_onsurf(gs, v1, v2);
272  }
273  else {
274  gsd_bgnline();
275  gsd_vert_func(v1);
276  gsd_vert_func(v2);
277  gsd_endline();
278  }
279 
280  v1[X] = center[X] - siz;
281  v2[X] = center[X] + siz;
282  v1[Y] = center[Y] + siz;
283  v2[Y] = center[Y] - siz;
284 
285  if (gs) {
286  gsd_line_onsurf(gs, v1, v2);
287  }
288  else {
289  gsd_bgnline();
290  gsd_vert_func(v1);
291  gsd_vert_func(v2);
292  gsd_endline();
293  }
294 
295  return;
296 }
297 
298 /*!
299  \brief Draw diamond symbol
300 
301  \param center center point
302  \param colr color value
303  \param size size value
304  */
305 void gsd_diamond(float *center, unsigned long colr, float siz)
306 {
307  int preshade;
308 
309  /* seems right, but isn't
310  siz *= .5;
311  */
312 
313  gsd_pushmatrix();
314  gsd_translate(center[X], center[Y], center[Z]);
315  gsd_scale(siz, siz, siz);
316  preshade = gsd_getshademodel();
317  gsd_shademodel(0); /* want flat shading */
318 
319  gsd_bgnpolygon();
320  gsd_litvert_func(OctoN[0], colr, Octo[0]);
321  gsd_litvert_func(OctoN[0], colr, Octo[1]);
322  gsd_litvert_func(OctoN[0], colr, Octo[2]);
323  gsd_endpolygon();
324 
325  gsd_bgnpolygon();
326  gsd_litvert_func(OctoN[1], colr, Octo[2]);
327  gsd_litvert_func(OctoN[1], colr, Octo[1]);
328  gsd_litvert_func(OctoN[1], colr, Octo[3]);
329  gsd_endpolygon();
330 
331  gsd_bgnpolygon();
332  gsd_litvert_func(OctoN[2], colr, Octo[2]);
333  gsd_litvert_func(OctoN[2], colr, Octo[4]);
334  gsd_litvert_func(OctoN[2], colr, Octo[0]);
335  gsd_endpolygon();
336 
337  gsd_bgnpolygon();
338  gsd_litvert_func(OctoN[3], colr, Octo[2]);
339  gsd_litvert_func(OctoN[3], colr, Octo[3]);
340  gsd_litvert_func(OctoN[3], colr, Octo[4]);
341  gsd_endpolygon();
342 
343  gsd_bgnpolygon();
344  gsd_litvert_func(OctoN[4], colr, Octo[0]);
345  gsd_litvert_func(OctoN[4], colr, Octo[5]);
346  gsd_litvert_func(OctoN[4], colr, Octo[1]);
347  gsd_endpolygon();
348 
349  gsd_bgnpolygon();
350  gsd_litvert_func(OctoN[5], colr, Octo[1]);
351  gsd_litvert_func(OctoN[5], colr, Octo[5]);
352  gsd_litvert_func(OctoN[5], colr, Octo[3]);
353  gsd_endpolygon();
354 
355  gsd_bgnpolygon();
356  gsd_litvert_func(OctoN[6], colr, Octo[5]);
357  gsd_litvert_func(OctoN[6], colr, Octo[0]);
358  gsd_litvert_func(OctoN[6], colr, Octo[4]);
359  gsd_endpolygon();
360 
361  gsd_bgnpolygon();
362  gsd_litvert_func(OctoN[7], colr, Octo[5]);
363  gsd_litvert_func(OctoN[7], colr, Octo[4]);
364  gsd_litvert_func(OctoN[7], colr, Octo[3]);
365  gsd_endpolygon();
366 
367 #ifdef OCT_SHADED
368  {
369  gsd_bgntmesh();
370  gsd_litvert_func(Octo[0], colr, Octo[0]);
371  gsd_litvert_func(Octo[1], colr, Octo[1]);
372  gsd_swaptmesh();
373  gsd_litvert_func(Octo[2], colr, Octo[2]);
374  gsd_swaptmesh();
375  gsd_litvert_func(Octo[4], colr, Octo[4]);
376  gsd_swaptmesh();
377  gsd_litvert_func(Octo[5], colr, Octo[5]);
378  gsd_swaptmesh();
379  gsd_litvert_func(Octo[1], colr, Octo[1]);
380  gsd_litvert_func(Octo[3], colr, Octo[3]);
381  gsd_litvert_func(Octo[2], colr, Octo[2]);
382  gsd_swaptmesh();
383  gsd_litvert_func(Octo[4], colr, Octo[4]);
384  gsd_swaptmesh();
385  gsd_litvert_func(Octo[5], colr, Octo[5]);
386  gsd_swaptmesh();
387  gsd_litvert_func(Octo[1], colr, Octo[1]);
388  gsd_endtmesh();
389  }
390 #endif
391 
392  gsd_popmatrix();
393  gsd_shademodel(preshade);
394 
395  return;
396 }
397 
398 /*!
399  \brief Draw cube
400 
401  Added by Hamish Bowman Nov 2005
402 
403  \param center center point
404  \param colr color value
405  \param siz size value
406  */
407 void gsd_cube(float *center, unsigned long colr, float siz)
408 {
409  int preshade;
410 
411  /* see gsd_diamond() "seems right, but isn't" */
412  siz *= .5;
413 
414  gsd_pushmatrix();
415  gsd_translate(center[X], center[Y], center[Z]);
416  gsd_scale(siz, siz, siz);
417  preshade = gsd_getshademodel();
418  gsd_shademodel(0); /* want flat shading */
419 
420  /* N wall: */
421  gsd_bgnpolygon();
426  gsd_endpolygon();
427 
428  /* S wall: */
429  gsd_bgnpolygon();
434  gsd_endpolygon();
435 
436  /* E wall: */
437  gsd_bgnpolygon();
442  gsd_endpolygon();
443 
444  /* W wall: */
445  gsd_bgnpolygon();
450  gsd_endpolygon();
451 
452  /* lower wall: */
453  gsd_bgnpolygon();
458  gsd_endpolygon();
459 
460  /* top wall: */
461  gsd_bgnpolygon();
466  gsd_endpolygon();
467 
468  gsd_popmatrix();
469  gsd_shademodel(preshade);
470 
471  return;
472 }
473 
474 /*!
475  \brief Draw box
476 
477  Added by Hamish Bowman Nov 2005
478 
479  \param center center point
480  \param colr color value
481  \param siz size value
482  */
483 void gsd_draw_box(float *center, unsigned long colr, float siz)
484 {
485 
486  /* see gsd_diamond() "seems right, but isn't" */
487  siz *= .5;
488 
489  gsd_pushmatrix();
490  gsd_translate(center[X], center[Y], center[Z]);
491  gsd_scale(siz, siz, siz);
492  gsd_color_func(colr);
493 
494  gsd_bgnline(); /* N wall */
500  gsd_endline();
501 
502  gsd_bgnline(); /* S wall */
508  gsd_endline();
509 
510  gsd_bgnline();
513  gsd_endline();
514 
515  gsd_bgnline();
518  gsd_endline();
519 
520  gsd_bgnline();
523  gsd_endline();
524 
525  gsd_bgnline();
528  gsd_endline();
529 
530  gsd_popmatrix();
531 
532  return;
533 }
534 
535 /*!
536  \brief Draw sphere
537 
538  \param center center point
539  \param colr color value
540  \param size size value
541  */
542 void gsd_drawsphere(float *center, unsigned long colr, float siz)
543 {
544  siz *= .5; /* siz is diameter, gsd_sphere uses radius */
545  gsd_color_func(colr);
546  gsd_sphere(center, siz);
547 
548  return;
549 }
550 
551 /*!
552  \brief Draw diamond lines
553  */
555 {
556  gsd_bgnline();
557  gsd_vert_func(Octo[0]);
558  gsd_vert_func(Octo[3]);
559  gsd_endline();
560 
561  gsd_bgnline();
562  gsd_vert_func(Octo[1]);
563  gsd_vert_func(Octo[4]);
564  gsd_endline();
565 
566  gsd_bgnline();
567  gsd_vert_func(Octo[2]);
568  gsd_vert_func(Octo[5]);
569  gsd_endline();
570 
571  return;
572 }
573 
574 /*!
575  \brief Draw asterisk
576 
577  \param center center point
578  \param colr color value
579  \param siz size value
580  */
581 void gsd_draw_asterisk(float *center, unsigned long colr, float siz)
582 {
583  float angle;
584 
585  angle = 45.; /* degrees */
586 
587  gsd_pushmatrix();
588  gsd_translate(center[X], center[Y], center[Z]);
589  gsd_scale(siz, siz, siz);
590  gsd_color_func(colr);
591 
593 
594  gsd_pushmatrix();
595  gsd_rot(angle, 'x');
597  gsd_popmatrix();
598 
599  gsd_pushmatrix();
600  gsd_rot(-angle, 'x');
602  gsd_popmatrix();
603 
604  gsd_pushmatrix();
605  gsd_rot(angle, 'y');
607  gsd_popmatrix();
608 
609  gsd_pushmatrix();
610  gsd_rot(-angle, 'y');
612  gsd_popmatrix();
613 
614  gsd_pushmatrix();
615  gsd_rot(angle, 'z');
617  gsd_popmatrix();
618 
619  gsd_pushmatrix();
620  gsd_rot(-angle, 'z');
622  gsd_popmatrix();
623 
624  gsd_popmatrix();
625 
626  return;
627 }
628 
629 /*!
630  \brief Draw gyro
631 
632  \param center center point
633  \param colr color value
634  \param siz size value
635  */
636 void gsd_draw_gyro(float *center, unsigned long colr, float siz)
637 {
638  int i;
639 
640  gsd_pushmatrix();
641  gsd_translate(center[X], center[Y], center[Z]);
642  gsd_scale(siz, siz, siz);
643  gsd_color_func(colr);
644 
645  /* vert axis */
646  gsd_bgnline();
647  gsd_vert_func(Octo[2]);
648  gsd_vert_func(Octo[5]);
649  gsd_endline();
650 
651  /* spokes */
652  gsd_pushmatrix();
653 
654  for (i = 0; i < 6; i++) {
655  gsd_rot(30., 'z');
656  gsd_bgnline();
657  gsd_vert_func(Octo[0]);
658  gsd_vert_func(Octo[3]);
659  gsd_endline();
660  }
661 
662  gsd_popmatrix();
663 
664  gsd_color_func(colr);
665 
666  gsd_circ(0., 0., 1.);
667 
668  gsd_pushmatrix();
669  gsd_rot(90., 'x');
670  gsd_circ(0., 0., 1.);
671  gsd_popmatrix();
672 
673  gsd_pushmatrix();
674  gsd_rot(90., 'y');
675  gsd_circ(0., 0., 1.);
676  gsd_popmatrix();
677 
678  gsd_popmatrix();
679 
680  return;
681 }
682 
683 /*!
684  \brief Draw 3d cursor
685 
686  \param pt point
687  */
688 void gsd_3dcursor(float *pt)
689 {
690  float big, vert[3];
691 
692  big = 10000.;
693 
694  gsd_bgnline();
695  vert[X] = pt[X];
696  vert[Y] = pt[Y];
697  vert[Z] = big;
698  gsd_vert_func(vert);
699  vert[Z] = -big;
700  gsd_vert_func(vert);
701  gsd_endline();
702 
703  gsd_bgnline();
704  vert[X] = pt[X];
705  vert[Z] = pt[Z];
706  vert[Y] = big;
707  gsd_vert_func(vert);
708  vert[Y] = -big;
709  gsd_vert_func(vert);
710  gsd_endline();
711 
712  gsd_bgnline();
713  vert[Y] = pt[Y];
714  vert[Z] = pt[Z];
715  vert[X] = big;
716  gsd_vert_func(vert);
717  vert[X] = -big;
718  gsd_vert_func(vert);
719  gsd_endline();
720 
721  return;
722 }
723 
724 /*!
725  \brief ADD
726 
727  \param dir
728  \param slope
729  \param ascpect
730  \param degrees
731  */
732 void dir_to_slope_aspect(float *dir, float *slope, float *aspect, int degrees)
733 {
734  float dx, dy, dz;
735  float costheta, theta, adjacent;
736 
737  dx = dir[X];
738  dy = dir[Y];
739  dz = dir[Z];
740 
741  /* project vector <dx,dy,dz> onto plane of constant z containing
742  * final value should be 0.0 to 3600.0 */
743  if (dx == 0 && dy == 0) {
744  *aspect = 0.;
745  }
746  else {
747  if (dx == 0) {
748  theta = 90.0;
749  }
750  else {
751  costheta = dx / sqrt(dx * dx + dy * dy);
752  theta = acos(costheta);
753  }
754 
755  if (dy < 0) {
756  theta = (2 * Pi) - theta;
757  }
758 
759  *aspect = theta;
760  }
761 
762  /* project vector <dx,dy,dz> onto plane of constant y containing
763  * final value should be -900.0 (looking up) to 900.0 (looking down) */
764  if (dz == 0) {
765  theta = 0.0;
766  }
767  else if (dx == 0 && dy == 0) {
768  theta = Pi / 2.;
769  }
770  else {
771  adjacent = sqrt(dx * dx + dy * dy);
772  costheta = adjacent / sqrt(adjacent * adjacent + dz * dz);
773  theta = acos(costheta);
774  }
775 
776  if (dz > 0) {
777  theta = -theta;
778  }
779 
780  *slope = theta;
781 
782  if (degrees) {
783  *aspect = *aspect * (180. / Pi);
784  *slope = *slope * (180. / Pi);
785  }
786 
787  return;
788 }
789 
790 /*!
791  \brief Draw North Arrow takes OpenGL coords and size
792 
793  \param pos2
794  \param len
795  \param fontbase
796  \param arw_clr north arrow color
797  \param text_clr text color
798 
799  \return 1
800  */
801 /*TODO: Store arrow somewhere to enable it's removal/change.
802  Add option to specify north text and font. */
803 int gsd_north_arrow(float *pos2, float len, GLuint fontbase,
804  unsigned long arw_clr, unsigned long text_clr)
805 {
806  const char *txt;
807  float v[4][3];
808  float base[3][3];
809  float Ntop[] = {0.0, 0.0, 1.0};
810 
811  base[0][Z] = base[1][Z] = base[2][Z] = pos2[Z];
812  v[0][Z] = v[1][Z] = v[2][Z] = v[3][Z] = pos2[Z];
813 
814  base[0][X] = pos2[X] - len / 16.;
815  base[1][X] = pos2[X] + len / 16.;
816  base[0][Y] = base[1][Y] = pos2[Y] - len / 2.;
817  base[2][X] = pos2[X];
818  base[2][Y] = pos2[Y] + .45 * len;
819 
820  v[0][X] = v[2][X] = pos2[X];
821  v[1][X] = pos2[X] + len / 8.;
822  v[3][X] = pos2[X] - len / 8.;
823  v[0][Y] = pos2[Y] + .2 * len;
824  v[1][Y] = v[3][Y] = pos2[Y] + .1 * len;
825  v[2][Y] = pos2[Y] + .5 * len;
826 
827  /* make sure we are drawing in front buffer */
829 
830  gsd_pushmatrix();
831  gsd_do_scale(1);
832 
833  glNormal3fv(Ntop);
834  gsd_color_func(arw_clr);
835 
836  gsd_bgnpolygon();
837  glVertex3fv(base[0]);
838  glVertex3fv(base[1]);
839  glVertex3fv(base[2]);
840  gsd_endpolygon();
841 
842  gsd_bgnpolygon();
843  glVertex3fv(v[0]);
844  glVertex3fv(v[1]);
845  glVertex3fv(v[2]);
846  glVertex3fv(v[0]);
847  gsd_endpolygon();
848 
849  gsd_bgnpolygon();
850  glVertex3fv(v[0]);
851  glVertex3fv(v[2]);
852  glVertex3fv(v[3]);
853  glVertex3fv(v[0]);
854  gsd_endpolygon();
855 
856  /* draw N for North */
857  /* Need to pick a nice generic font */
858  /* TODO -- project text position off arrow
859  * bottom along azimuth
860  */
861 
862  gsd_color_func(text_clr);
863  txt = "North";
864  /* adjust position of N text */
865  base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.;
866  base[0][Y] -= gsd_get_txtheight(18) - 20.;
867 
868  glRasterPos3fv(base[0]);
869  glListBase(fontbase);
870  glCallLists(strlen(txt), GL_UNSIGNED_BYTE, (const GLvoid *)txt);
871  GS_done_draw();
872 
873  gsd_popmatrix();
874  gsd_flush();
875 
876  return (1);
877 }
878 
879 /*!
880  \brief ADD
881 
882  siz is height, sz is global exag to correct for.
883 
884  If onsurf in non-null, z component of dir is dropped and
885  line-on-suf is used, resulting in length of arrow being proportional
886  to slope
887 
888  \param center center point
889  \param colr color value
890  \param siz size value
891  \param dir
892  \param sz
893  \param onsurf surface (geosurf)
894 
895  \return 1 no surface given
896  \return 0 on surface
897  */
898 int gsd_arrow(float *center, unsigned long colr, float siz, float *dir,
899  float sz, geosurf *onsurf)
900 {
901  float slope, aspect;
902  float tmp[3];
903  static int first = 1;
904 
905  if (first) {
906  init_stuff();
907  first = 0;
908  }
909 
910  dir[Z] /= sz;
911 
912  GS_v3norm(dir);
913 
914  if (NULL != onsurf) {
915  float base[3], tip[3], len;
916 
917  base[X] = center[X];
918  base[Y] = center[Y];
919 
920  /* project dir to surface, after zexag */
921  len = GS_P2distance(ORIGIN, dir); /* in case dir isn't normalized */
922  tip[X] = center[X] + dir[X] * len * siz;
923  tip[Y] = center[Y] + dir[Y] * len * siz;
924 
925  return gsd_arrow_onsurf(base, tip, colr, 2, onsurf);
926  }
927 
928  dir_to_slope_aspect(dir, &slope, &aspect, 1);
929 
930  gsd_pushmatrix();
931  gsd_translate(center[X], center[Y], center[Z]);
932  gsd_scale(1.0, 1.0, 1.0 / sz);
933  gsd_rot(aspect + 90, 'z');
934  gsd_rot(slope + 90., 'x');
935  gsd_scale(siz, siz, siz);
936  gsd_color_func(colr);
937 
938  tmp[X] = 0.2;
939  tmp[Y] = 0.0;
940  tmp[Z] = 0.65;
941 
942  gsd_bgnline();
945  gsd_endline();
946 
947  gsd_bgnline();
948  gsd_vert_func(tmp);
950  tmp[X] = -0.2;
951  gsd_vert_func(tmp);
952  gsd_endline();
953 
954  gsd_popmatrix();
955 
956  return (1);
957 }
958 
959 /*!
960  \brief Draw north arrow on surface
961 
962  \param base
963  \param tip
964  \param colr
965  \param wid
966  \param gs surface (geosurf)
967 
968  \return 0
969  */
970 int gsd_arrow_onsurf(float *base, float *tip, unsigned long colr, int wid,
971  geosurf *gs)
972 {
973  static int first = 1;
974 
975  if (first) {
976  init_stuff();
977  first = 0;
978  }
979 
980  gsd_linewidth(wid);
981  gsd_color_func(colr);
982 
983  G_debug(3, "gsd_arrow_onsurf");
984  G_debug(3, " %f %f -> %f %f", base[X], base[Y], tip[X], tip[Y]);
985 
986  gsd_line_onsurf(gs, base, tip);
987 
988 #ifdef DO_SPHERE_BASE
989  {
990  GS_v3dir(tip, base, dir0);
991  GS_v3mag(dir0, &len);
992  gsd_disc(base[X], base[Y], len / 10.);
993  }
994 #endif
995 
996 #ifdef ARROW_READY
997  {
998  base[Z] = tip[Z] = 0.0;
999  GS_v3dir(tip, base, dir0);
1000 
1001  G_debug(3, " dir0: %f %f %f", dir0[X], dir0[Y], dir0[Z]);
1002 
1003  /* rotate this direction 90 degrees */
1004  GS_v3cross(dir0, UP_NORM, dir2);
1005  GS_v3mag(dir0, &len);
1006  GS_v3eq(dir1, dir0);
1007 
1008  G_debug(3, " len: %f", len);
1009  G_debug(3, " a-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1010  G_debug(3, " a-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1011 
1012  dim1 = len * .7;
1013  dim2 = len * .2;
1014  GS_v3mult(dir1, dim1);
1015  GS_v3mult(dir2, dim2);
1016 
1017  G_debug(3, " b-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1018  G_debug(3, " b-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1019 
1020  GS_v3eq(tmp, base);
1021  GS_v3add(tmp, dir1);
1022  GS_v3add(tmp, dir2);
1023 
1024  G_debug(3, " %f %f -> ", tmp[X], tmp[Y]);
1025 
1026  gsd_line_onsurf(gs, tmp, tip);
1027 
1028  GS_v3cross(dir0, DOWN_NORM, dir2);
1029  GS_v3mult(dir2, dim2);
1030  GS_v3eq(tmp, base);
1031 
1032  G_debug(3, " dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1033  G_debug(3, " dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1034 
1035  GS_v3add(tmp, dir1);
1036  GS_v3add(tmp, dir2);
1037 
1038  G_debug(3, " %f %f", tmp[X], tmp[Y]);
1039 
1040  gsd_line_onsurf(gs, tip, tmp);
1041  }
1042 #endif
1043 
1044  return (0);
1045 }
1046 
1047 /*!
1048  \brief Draw 3d north arrow
1049 
1050  \param center center point
1051  \param colr color value
1052  \param siz1 height
1053  \param siz2 is diameter
1054  \param dir
1055  \param sz
1056  */
1057 void gsd_3darrow(float *center, unsigned long colr, float siz1, float siz2,
1058  float *dir, float sz)
1059 {
1060  float slope, aspect;
1061  int preshade;
1062  static int first = 1;
1063  static int list;
1064  static int debugint = 1;
1065 
1066  dir[Z] /= sz;
1067 
1068  GS_v3norm(dir);
1069  dir_to_slope_aspect(dir, &slope, &aspect, 1);
1070 
1071  if (debugint > 100) {
1072  G_debug(3, "gsd_3darrow()");
1073  G_debug(3, " pt: %f,%f,%f dir: %f,%f,%f slope: %f aspect: %f",
1074  center[X], center[Y], center[Z], dir[X], dir[Y], dir[Z], slope,
1075  aspect);
1076  debugint = 1;
1077  }
1078  debugint++;
1079 
1080  preshade = gsd_getshademodel();
1081 
1082  /*
1083  gsd_shademodel(0);
1084  want flat shading? */
1085  gsd_pushmatrix();
1086  gsd_translate(center[X], center[Y], center[Z]);
1087  gsd_scale(1.0, 1.0, 1.0 / sz);
1088  gsd_rot(aspect + 90, 'z');
1089  gsd_rot(slope + 90., 'x');
1090  gsd_scale(siz2, siz2, siz1);
1091  gsd_color_func(colr);
1092 
1093  if (first) {
1094  /* combine these into an object */
1095  first = 0;
1096  list = gsd_makelist();
1097  gsd_bgnlist(list, 1);
1098  gsd_backface(1);
1099 
1100  gsd_pushmatrix();
1101  gsd_scale(.10, .10, .75); /* narrow cyl */
1102  primitive_cylinder(colr, 0);
1103  gsd_popmatrix();
1104 
1105  gsd_pushmatrix();
1106  gsd_translate(0.0, 0.0, .60);
1107  gsd_scale(0.3, 0.3, 0.4); /* cone */
1108  primitive_cone(colr);
1109  gsd_popmatrix();
1110 
1111  gsd_backface(0);
1112  gsd_endlist();
1113  }
1114  else {
1115  gsd_calllist(list);
1116  }
1117 
1118  gsd_popmatrix();
1119  gsd_shademodel(preshade);
1120 
1121  return;
1122 }
1123 
1124 /*!
1125  \brief Draw Scalebar takes OpenGL coords and size
1126 
1127  Adapted from gsd_north_arrow Hamish Bowman Dec 2006
1128 
1129  \param pos2
1130  \param fontbase font-base
1131  \param bar_clr barscale color
1132  \param text_clr text color
1133 
1134  \return 1
1135  */
1136 int gsd_scalebar(float *pos2, float len, GLuint fontbase, unsigned long bar_clr,
1137  unsigned long text_clr)
1138 {
1139  char txt[100];
1140  float base[4][3];
1141  float Ntop[] = {0.0, 0.0, 1.0};
1142 
1143  base[0][Z] = base[1][Z] = base[2][Z] = base[3][Z] = pos2[Z];
1144 
1145  /* simple 1:8 rectangle */ /* bump to X/20. for a 1:10 narrower bar? */
1146  base[0][X] = base[1][X] = pos2[X] - len / 2.;
1147  base[2][X] = base[3][X] = pos2[X] + len / 2.;
1148 
1149  base[0][Y] = base[3][Y] = pos2[Y] - len / 16.;
1150  base[1][Y] = base[2][Y] = pos2[Y] + len / 16.;
1151 
1152  /* make sure we are drawing in front buffer */
1154 
1155  gsd_pushmatrix();
1156  gsd_do_scale(1); /* get map scale factor */
1157 
1158  glNormal3fv(Ntop);
1159 
1160  gsd_color_func(bar_clr);
1161 
1162  gsd_bgnpolygon();
1163  glVertex3fv(base[0]);
1164  glVertex3fv(base[1]);
1165  glVertex3fv(base[2]);
1166  glVertex3fv(base[3]);
1167  glVertex3fv(base[0]);
1168  gsd_endpolygon();
1169 
1170  /* draw units */
1171  /* Need to pick a nice generic font */
1172  /* TODO -- project text position off bar bottom along azimuth */
1173 
1174  gsd_color_func(text_clr);
1175 
1176  /* format text in a nice way */
1177  if (strcmp("meters", G_database_unit_name(TRUE)) == 0) {
1178  if (len > 2500)
1179  sprintf(txt, "%g km", len / 1000);
1180  else
1181  sprintf(txt, "%g meters", len);
1182  }
1183  else if (strcmp("feet", G_database_unit_name(TRUE)) == 0) {
1184  if (len > 5280)
1185  sprintf(txt, "%g miles", len / 5280);
1186  else if (len == 5280)
1187  sprintf(txt, "1 mile");
1188  else
1189  sprintf(txt, "%g feet", len);
1190  }
1191  else {
1192  sprintf(txt, "%g %s", len, G_database_unit_name(TRUE));
1193  }
1194 
1195  /* adjust position of text (In map units?!) */
1196  base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.;
1197  base[0][Y] -= gsd_get_txtheight(18) - 20.;
1198 
1199  glRasterPos3fv(base[0]);
1200  glListBase(fontbase);
1201  glCallLists(strlen(txt), GL_BYTE, (GLubyte *)txt);
1202  GS_done_draw();
1203 
1204  gsd_popmatrix();
1205  gsd_flush();
1206 
1207  return (1);
1208 }
1209 
1210 /*!
1211  \brief Draw Scalebar (as lines)
1212 
1213  Adapted from gsd_scalebar A.Kratochvilova 2011
1214 
1215  \param pos2 scalebar position
1216  \param fontbase font-base (unused)
1217  \param bar_clr barscale color
1218  \param text_clr text color (unused)
1219 
1220  \return 1
1221  */
1222 int gsd_scalebar_v2(float *pos, float len, GLuint fontbase UNUSED,
1223  unsigned long bar_clr, unsigned long text_clr UNUSED)
1224 {
1225  float base[6][3];
1226  float Ntop[] = {0.0, 0.0, 1.0};
1227 
1228  base[0][Z] = base[1][Z] = base[2][Z] = pos[Z];
1229  base[3][Z] = base[4][Z] = base[5][Z] = pos[Z];
1230 
1231  /* simple scalebar: |------| */
1232  base[0][X] = base[2][X] = base[3][X] = pos[X] - len / 2.;
1233  base[1][X] = base[4][X] = base[5][X] = pos[X] + len / 2.;
1234  base[0][Y] = base[1][Y] = pos[Y];
1235  base[2][Y] = base[4][Y] = pos[Y] - len / 12;
1236  base[3][Y] = base[5][Y] = pos[Y] + len / 12;
1237 
1238  /* make sure we are drawing in front buffer */
1240 
1241  gsd_pushmatrix();
1242  gsd_do_scale(1); /* get map scale factor */
1243 
1244  glNormal3fv(Ntop);
1245 
1246  gsd_color_func(bar_clr);
1247 
1248  gsd_linewidth(3); /* could be optional */
1249 
1250  /* ------- */
1251  gsd_bgnline();
1252  gsd_vert_func(base[0]);
1253  gsd_vert_func(base[1]);
1254  gsd_endline();
1255 
1256  /* |------- */
1257  gsd_bgnline();
1258  gsd_vert_func(base[2]);
1259  gsd_vert_func(base[3]);
1260  gsd_endline();
1261 
1262  /* |-------| */
1263  gsd_bgnline();
1264  gsd_vert_func(base[4]);
1265  gsd_vert_func(base[5]);
1266  gsd_endline();
1267 
1268  /* TODO -- draw units */
1269 
1270  GS_done_draw();
1271 
1272  gsd_popmatrix();
1273  gsd_flush();
1274 
1275  return 1;
1276 }
1277 
1278 /*!
1279  \brief Primitives only called after transforms
1280 
1281  Center is actually center at base of 8 sided cone
1282 
1283  \param col color value
1284  */
1285 void primitive_cone(unsigned long col)
1286 {
1287  float tip[3];
1288  static int first = 1;
1289 
1290  if (first) {
1291  init_stuff();
1292  first = 0;
1293  }
1294 
1295  tip[X] = tip[Y] = 0.0;
1296  tip[Z] = 1.0;
1297 
1298  gsd_bgntfan();
1299  gsd_litvert_func2(UP_NORM, col, tip);
1300  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1301  gsd_litvert_func2(ogverts[1], col, ogverts[1]);
1302  gsd_litvert_func2(ogverts[2], col, ogverts[2]);
1303  gsd_litvert_func2(ogverts[3], col, ogverts[3]);
1304  gsd_litvert_func2(ogverts[4], col, ogverts[4]);
1305  gsd_litvert_func2(ogverts[5], col, ogverts[5]);
1306  gsd_litvert_func2(ogverts[6], col, ogverts[6]);
1307  gsd_litvert_func2(ogverts[7], col, ogverts[7]);
1308  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1309  gsd_endtfan();
1310 
1311  return;
1312 }
1313 
1314 /*!
1315  \brief Primitives only called after transforms
1316 
1317  Center is actually center at base of 8 sided cylinder
1318 
1319  \param col color value
1320  \param caps
1321  */
1322 void primitive_cylinder(unsigned long col, int caps)
1323 {
1324  static int first = 1;
1325 
1326  if (first) {
1327  init_stuff();
1328  first = 0;
1329  }
1330 
1331  gsd_bgnqstrip();
1332  gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]);
1333  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1334  gsd_litvert_func2(ogverts[1], col, ogvertsplus[1]);
1335  gsd_litvert_func2(ogverts[1], col, ogverts[1]);
1336  gsd_litvert_func2(ogverts[2], col, ogvertsplus[2]);
1337  gsd_litvert_func2(ogverts[2], col, ogverts[2]);
1338  gsd_litvert_func2(ogverts[3], col, ogvertsplus[3]);
1339  gsd_litvert_func2(ogverts[3], col, ogverts[3]);
1340  gsd_litvert_func2(ogverts[4], col, ogvertsplus[4]);
1341  gsd_litvert_func2(ogverts[4], col, ogverts[4]);
1342  gsd_litvert_func2(ogverts[5], col, ogvertsplus[5]);
1343  gsd_litvert_func2(ogverts[5], col, ogverts[5]);
1344  gsd_litvert_func2(ogverts[6], col, ogvertsplus[6]);
1345  gsd_litvert_func2(ogverts[6], col, ogverts[6]);
1346  gsd_litvert_func2(ogverts[7], col, ogvertsplus[7]);
1347  gsd_litvert_func2(ogverts[7], col, ogverts[7]);
1348  gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]);
1349  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1350  gsd_endqstrip();
1351 
1352  if (caps) {
1353  /* draw top */
1354  gsd_bgntfan();
1365  gsd_endtfan();
1366 
1367  /* draw bottom */
1368  gsd_bgntfan();
1379  gsd_endtfan();
1380  }
1381 
1382  return;
1383 }
1384 
1385 /*** ACS_MODIFY_BEGIN - sites_attribute management
1386  * ********************************/
1387 /*
1388  Draws boxes that are used for histograms by gpd_obj function in gpd.c
1389  for site_attribute management
1390  */
1391 
1392 /*!
1393  \brief Vertices for box
1394  */
1395 float Box[8][3] = {{1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, 1.0, 1.0},
1396  {1.0, 1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, -1.0, -1.0},
1397  {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}};
1398 
1399 float BoxN[6][3] = {{0, 0, -ONORM}, {0, 0, ONORM}, {0, ONORM, 0},
1400  {0, -ONORM, 0}, {ONORM, 0, 0}, {-ONORM, 0, 0}};
1401 
1402 /*!
1403  \brief Draw box
1404 
1405  Warning siz is an array (we need it for scale only Z in histograms)
1406 
1407  \param center center point
1408  \param colr color value
1409  \param siz size value
1410  */
1411 void gsd_box(float *center, int colr, float *siz)
1412 {
1413  int preshade;
1414 
1415  gsd_pushmatrix();
1416  gsd_translate(center[X], center[Y], center[Z] + siz[2]);
1417  gsd_scale(siz[0], siz[1], siz[2]);
1418  preshade = gsd_getshademodel();
1419  gsd_shademodel(0); /* want flat shading */
1420 
1421  /* Top */
1422  gsd_bgnpolygon();
1423  gsd_litvert_func(BoxN[2], colr, Box[0]);
1424  gsd_litvert_func(BoxN[2], colr, Box[1]);
1425  gsd_litvert_func(BoxN[2], colr, Box[2]);
1426  gsd_litvert_func(BoxN[2], colr, Box[3]);
1427  gsd_endpolygon();
1428 
1429  /* Bottom */
1430  gsd_bgnpolygon();
1431  gsd_litvert_func(BoxN[3], colr, Box[7]);
1432  gsd_litvert_func(BoxN[3], colr, Box[6]);
1433  gsd_litvert_func(BoxN[3], colr, Box[5]);
1434  gsd_litvert_func(BoxN[3], colr, Box[4]);
1435  gsd_endpolygon();
1436 
1437  /* Right */
1438  gsd_bgnpolygon();
1439  gsd_litvert_func(BoxN[4], colr, Box[0]);
1440  gsd_litvert_func(BoxN[4], colr, Box[3]);
1441  gsd_litvert_func(BoxN[4], colr, Box[7]);
1442  gsd_litvert_func(BoxN[4], colr, Box[4]);
1443  gsd_endpolygon();
1444 
1445  /* Left */
1446  gsd_bgnpolygon();
1447  gsd_litvert_func(BoxN[5], colr, Box[1]);
1448  gsd_litvert_func(BoxN[5], colr, Box[5]);
1449  gsd_litvert_func(BoxN[5], colr, Box[6]);
1450  gsd_litvert_func(BoxN[5], colr, Box[2]);
1451  gsd_endpolygon();
1452 
1453  /* Front */
1454  gsd_bgnpolygon();
1455  gsd_litvert_func(BoxN[0], colr, Box[0]);
1456  gsd_litvert_func(BoxN[0], colr, Box[4]);
1457  gsd_litvert_func(BoxN[0], colr, Box[5]);
1458  gsd_litvert_func(BoxN[0], colr, Box[1]);
1459  gsd_endpolygon();
1460 
1461  /* Back */
1462  gsd_bgnpolygon();
1463  gsd_litvert_func(BoxN[1], colr, Box[3]);
1464  gsd_litvert_func(BoxN[1], colr, Box[2]);
1465  gsd_litvert_func(BoxN[1], colr, Box[6]);
1466  gsd_litvert_func(BoxN[1], colr, Box[7]);
1467  gsd_endpolygon();
1468 
1469  gsd_popmatrix();
1470  gsd_shademodel(preshade);
1471  return;
1472 }
1473 
1474 /*** ACS_MODIFY_END - sites_attribute management
1475  * ********************************/
#define NULL
Definition: ccmath.h:32
const char * G_database_unit_name(int)
Get units (localized) name for the current location.
Definition: proj3.c:53
int G_debug(int, const char *,...) __attribute__((format(printf
void gsd_endlist(void)
End list.
Definition: gsd_prim.c:1140
int GS_v3norm(float *)
Change v1 so that it is a unit vector (2D)
Definition: gs_util.c:246
void GS_v3mult(float *, float)
Multiple vectors.
Definition: gs_util.c:229
void gsd_endtfan(void)
ADD.
Definition: gsd_prim.c:347
void gsd_endtmesh(void)
ADD.
Definition: gsd_prim.c:307
void gsd_swaptmesh(void)
ADD.
Definition: gsd_prim.c:357
void gsd_pushmatrix(void)
Push the current matrix stack.
Definition: gsd_prim.c:511
void gsd_backface(int)
ADD.
Definition: gsd_prim.c:254
void GS_set_draw(int)
Sets which buffer to draw to.
Definition: gs2.c:2459
void gsd_scale(float, float, float)
Multiply the current matrix by a general scaling matrix.
Definition: gsd_prim.c:525
void gsd_do_scale(int)
Set current scale.
Definition: gsd_views.c:355
void gsd_bgnqstrip(void)
ADD.
Definition: gsd_prim.c:277
void GS_v3mag(float *, float *)
Magnitude of vector.
Definition: gs_util.c:418
void gsd_shademodel(int)
Set shaded model.
Definition: gsd_prim.c:419
float GS_P2distance(float *, float *)
Calculate distance in plane.
Definition: gs_util.c:160
void gsd_sphere(float *, float)
ADD.
Definition: gsd_prim.c:207
void gsd_circ(float, float, float)
ADD.
Definition: gsd_prim.c:167
void gsd_bgnpolygon(void)
Delimit the vertices of a primitive or a group of like primitives.
Definition: gsd_prim.c:372
void GS_v3add(float *, float *)
Sum vectors.
Definition: gs_util.c:195
void gsd_bgnlist(int, int)
ADD.
Definition: gsd_prim.c:1125
int gsd_getshademodel(void)
Get shaded model.
Definition: gsd_prim.c:438
int gsd_makelist(void)
ADD.
Definition: gsd_prim.c:1094
void gsd_calllist(int)
ADD.
Definition: gsd_prim.c:1173
void GS_v3eq(float *, float *)
Copy vector values.
Definition: gs_util.c:178
int gsd_get_txtwidth(const char *, int)
Get text width.
Definition: gsd_fonts.c:36
void gsd_endqstrip(void)
ADD.
Definition: gsd_prim.c:287
int gsd_get_txtheight(int size)
Get text height.
Definition: gsd_fonts.c:53
void gsd_color_func(unsigned int)
Set current color.
Definition: gsd_prim.c:698
Point3 * gsdrape_get_segments(geosurf *, float *, float *, int *)
ADD.
Definition: gsdrape.c:349
void gsd_translate(float, float, float)
Multiply the current matrix by a translation matrix.
Definition: gsd_prim.c:539
void gsd_popmatrix(void)
Pop the current matrix stack.
Definition: gsd_prim.c:501
void gsd_flush(void)
Mostly for flushing drawing commands across a network.
Definition: gsd_prim.c:84
void GS_v3cross(float *, float *, float *)
Get the cross product v3 = v1 cross v2.
Definition: gs_util.c:403
void gsd_linewidth(short)
Set width of rasterized lines.
Definition: gsd_prim.c:267
void gsd_endline(void)
End line.
Definition: gsd_prim.c:407
void gsd_bgntfan(void)
ADD.
Definition: gsd_prim.c:337
void gsd_disc(float, float, float, float)
ADD.
Definition: gsd_prim.c:187
int GS_v3dir(float *, float *, float *)
Get a normalized direction from v1 to v2, store in v3.
Definition: gs_util.c:351
void gsd_bgnline(void)
Begin line.
Definition: gsd_prim.c:397
void GS_done_draw(void)
Draw done, swap buffers.
Definition: gs2.c:2498
void gsd_rot(float, char)
ADD.
Definition: gsd_prim.c:605
void gsd_vert_func(float *)
ADD.
Definition: gsd_prim.c:686
void gsd_bgntmesh(void)
ADD.
Definition: gsd_prim.c:297
void gsd_litvert_func2(float *, unsigned long, float *)
void gsd_endpolygon(void)
Delimit the vertices of a primitive or a group of like primitives.
Definition: gsd_prim.c:387
void gsd_litvert_func(float *, unsigned long, float *)
Set the current normal vector & specify vertex.
Definition: gsd_prim.c:657
#define TRUE
Definition: gis.h:79
#define UNUSED
A macro for an attribute, if attached to a variable, indicating that the variable is not used.
Definition: gis.h:47
float Ntop[]
Definition: gsd_fringe.c:36
void gsd_3dcursor(float *pt)
Draw 3d cursor.
Definition: gsd_objs.c:688
void gsd_diamond(float *center, unsigned long colr, float siz)
Draw diamond symbol.
Definition: gsd_objs.c:305
void primitive_cylinder(unsigned long col, int caps)
Primitives only called after transforms.
Definition: gsd_objs.c:1322
float Box[8][3]
Vertices for box.
Definition: gsd_objs.c:1395
void gsd_draw_box(float *center, unsigned long colr, float siz)
Draw box.
Definition: gsd_objs.c:483
#define UP_NORM
Definition: gsd_objs.c:68
float CubeNormals[3][3]
Definition: gsd_objs.c:60
void gsd_3darrow(float *center, unsigned long colr, float siz1, float siz2, float *dir, float sz)
Draw 3d north arrow.
Definition: gsd_objs.c:1057
float CubeVertices[8][3]
Definition: gsd_objs.c:62
#define DOWN_NORM
Definition: gsd_objs.c:69
void gsd_line_onsurf(geosurf *gs, float *v1, float *v2)
Line on surface, fix z-values.
Definition: gsd_objs.c:167
int gsd_arrow(float *center, unsigned long colr, float siz, float *dir, float sz, geosurf *onsurf)
ADD.
Definition: gsd_objs.c:898
void gsd_x(geosurf *gs, float *center, int colr, float siz)
Draw X symbol.
Definition: gsd_objs.c:256
float Pi
Definition: gsd_objs.c:82
#define ORIGIN
Definition: gsd_objs.c:70
void gsd_drawsphere(float *center, unsigned long colr, float siz)
Draw sphere.
Definition: gsd_objs.c:542
int gsd_north_arrow(float *pos2, float len, GLuint fontbase, unsigned long arw_clr, unsigned long text_clr)
Draw North Arrow takes OpenGL coords and size.
Definition: gsd_objs.c:803
int gsd_scalebar_v2(float *pos, float len, GLuint fontbase UNUSED, unsigned long bar_clr, unsigned long text_clr UNUSED)
Draw Scalebar (as lines)
Definition: gsd_objs.c:1222
float BoxN[6][3]
Definition: gsd_objs.c:1399
float ogverts[8][3]
vertices & normals for octagon in xy plane
Definition: gsd_objs.c:75
void gsd_cube(float *center, unsigned long colr, float siz)
Draw cube.
Definition: gsd_objs.c:407
int gsd_nline_onsurf(geosurf *gs, float *v1, float *v2, float *pt, int n)
Multiline on surface, fix z-values.
Definition: gsd_objs.c:213
void gsd_diamond_lines(void)
Draw diamond lines.
Definition: gsd_objs.c:554
int gsd_arrow_onsurf(float *base, float *tip, unsigned long colr, int wid, geosurf *gs)
Draw north arrow on surface.
Definition: gsd_objs.c:970
int gsd_scalebar(float *pos2, float len, GLuint fontbase, unsigned long bar_clr, unsigned long text_clr)
Draw Scalebar takes OpenGL coords and size.
Definition: gsd_objs.c:1136
float OctoN[8][3]
normals for flat-shaded octahedron
Definition: gsd_objs.c:42
float ogvertsplus[8][3]
vertices for octagon in xy plane, z=1
Definition: gsd_objs.c:80
void primitive_cone(unsigned long col)
Primitives only called after transforms.
Definition: gsd_objs.c:1285
void dir_to_slope_aspect(float *dir, float *slope, float *aspect, int degrees)
ADD.
Definition: gsd_objs.c:732
float Octo[6][3]
vertices for octahedron
Definition: gsd_objs.c:34
void gsd_draw_asterisk(float *center, unsigned long colr, float siz)
Draw asterisk.
Definition: gsd_objs.c:581
#define ONORM
Definition: gsd_objs.c:37
void gsd_box(float *center, int colr, float *siz)
Draw box.
Definition: gsd_objs.c:1411
void gsd_draw_gyro(float *center, unsigned long colr, float siz)
Draw gyro.
Definition: gsd_objs.c:636
void gsd_plus(float *center, int colr, float siz)
ADD.
Definition: gsd_objs.c:130
float origin[3]
Definition: gsd_objs.c:66
#define X
Definition: ogsf.h:140
float Point3[3]
Definition: ogsf.h:205
#define Z
Definition: ogsf.h:142
#define GSD_FRONT
Definition: ogsf.h:104
#define Y
Definition: ogsf.h:141
#define FUDGE(gs)
Definition: ogsf.h:179
struct list * list
Definition: read_list.c:24
Definition: ogsf.h:256
Definition: manage.h:4