21 #include <grass/dgl/graph.h>
53 tin = (
int *)
G_calloc(nnodes + 1,
sizeof(
int));
54 min_tin = (
int *)
G_calloc(nnodes + 1,
sizeof(
int));
58 if (!tin || !min_tin || !parent || !stack || !current) {
63 for (i = 1; i <= nnodes; i++) {
78 if (tin[current_id] == 0) {
79 stack[0] = current_node;
81 parent[current_id] = 0;
86 if (tin[node_id] == 0)
87 min_tin[node_id] = tin[node_id] = ++time;
97 graph, current_edge[node_id]));
101 if (min_tin[to] < min_tin[node_id])
102 min_tin[node_id] = min_tin[to];
106 for (; current_edge[node_id];
108 ¤t[node_id])) {
113 if (labs(edge_id) == parent[node_id])
119 if (tin[to_id] < min_tin[node_id])
120 min_tin[node_id] = tin[to_id];
123 parent[to_id] = labs(edge_id);
124 stack[stack_size++] = to;
128 if (!current_edge[node_id])
135 for (i = 1; i <= nnodes; i++)
int NetA_compute_bridges(dglGraph_s *graph, struct ilist *bridge_list)
Get number of bridges in the graph.
void G_free(void *)
Free allocated memory.
void void void void G_fatal_error(const char *,...) __attribute__((format(printf
int Vect_list_append(struct ilist *, int)
Append new item to the end of list if not yet present.
dglInt32_t * dglNode_T_First(dglNodeTraverser_s *pT)
dglInt32_t * dglNodeGet_OutEdgeset(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglEdgeset_T_Initialize(dglEdgesetTraverser_s *pT, dglGraph_s *pGraph, dglInt32_t *pnEdgeset)
int dglNode_T_Initialize(dglNodeTraverser_s *pT, dglGraph_s *pGraph)
dglInt32_t dglEdgeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t * dglEdgeset_T_Next(dglEdgesetTraverser_s *pT)
dglInt32_t * dglEdgeGet_Tail(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t * dglNode_T_Next(dglNodeTraverser_s *pT)
int dglGet_NodeCount(dglGraph_s *pgraph)
void dglEdgeset_T_Release(dglEdgesetTraverser_s *pT UNUSED)
dglInt32_t * dglEdgeset_T_First(dglEdgesetTraverser_s *pT)
void dglNode_T_Release(dglNodeTraverser_s *pT)
dglInt32_t dglNodeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnNode)
dglInt32_t * dglGetNode(dglGraph_s *pGraph, dglInt32_t nNodeId)