Note: This document is for an older version of GRASS GIS that is outdated. You should upgrade, and read the current manual page.
NAME
r.random.surface - Generates random surface(s) with spatial dependence.
KEYWORDS
raster,
surface,
random
SYNOPSIS
r.random.surface
r.random.surface --help
r.random.surface [-u] output=string[,string,...] [distance=float] [exponent=float] [flat=float] [seed=integer] [high=integer] [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
- -u
- Uniformly distributed cell values
- --overwrite
- Allow output files to overwrite existing files
- --help
- Print usage summary
- --verbose
- Verbose module output
- --quiet
- Quiet module output
- --ui
- Force launching GUI dialog
Parameters:
- output=string[,string,...] [required]
- Name for output raster map(s)
- distance=float
- Maximum distance of spatial correlation (value >= 0.0)
- Default: 0.0
- exponent=float
- Distance decay exponent (value > 0.0)
- Default: 1.0
- flat=float
- Distance filter remains flat before beginning exponent
- Default: 0.0
- seed=integer
- Random seed, default [random]
- high=integer
- Maximum cell value of distribution
- Default: 255
r.random.surface generates a spatially dependent random surface.
The random surface is composed of values representing the deviation from the
mean of the initial random values driving the algorithm. The initial random
values are independent Gaussian random deviates with a mean of 0 and
standard deviation of 1. The initial values are spread over each output map
using filter(s) of diameter distance. The influence of each random value on
nearby cells is determined by a distance decay function based on exponent.
If multiple filters are passed over the output maps, each filter is given a
weight based on the weight inputs. The resulting random surface can have
any mean and variance, but the theoretical mean of an infinitely
large map is 0.0 and a variance of 1.0. Description of the algorithm is in
the
NOTES section.
The random surface generated are composed of floating point numbers, and
saved in the category description files of the output map(s). Cell values
are uniformly or normally distributed between 1 and high values inclusive
(determined by whether the -u flag is used). The category names
indicate the average floating point value and the range of floating point
values that each cell value represents.
r.random.surface's original goal is to generate random fields for
spatial error modeling. A procedure to use r.random.surface in
spatial error modeling is given in the NOTES section.
- output
- Random surface(s). The cell values are a random distribution
between the low and high values inclusive. The category values of the
output map(s) are in the form #.# #.# to #.# where each #.#
is a floating point number. The first number is the average of the
random values the cell value represents. The other two numbers are the
range of random values for that cell value. The average mean
value of generated output map(s) is 0. The average
variance of map(s) generated is 1. The random values represent the
standard deviation from the mean of that random surface.
- distance
- Distance determines the spatial dependence of the output
map(s). The distance value indicates the minimum distance at which two
map cells have no relationship to each other. A distance value of 0.0
indicates that there is no spatial dependence (i.e., adjacent cell
values have no relationship to each other). As the distance value
increases, adjacent cell values will have values closer to each
other. But the range and distribution of cell values over the output
map(s) will remain the same. Visually, the clumps of lower and higher
values gets larger as distance increases. If multiple values are
given, each output map will have multiple filters, one for each set of
distance, exponent, and weight values.
- exponent
- Exponent determines the distance decay exponent for a particular
filter. The exponent value(s) have the property of determining
the texture of the random surface. Texture will decrease as
the exponent value(s) get closer to 1.0. Normally, exponent will be
1.0 or less. If there are no exponent values given, each filter will
be given an exponent value of 1.0. If there is at least one exponent
value given, there must be one exponent value for each distance value.
- flat
- Flat determines the distance at which the filter.
- weight
- Weight determines the relative importance of each filter. For
example, if there were two filters driving the algorithm and
weight=1.0, 2.0 was given in the command line: The second filter would
be twice as important as the first filter. If no weight values are
given, each filter will be just as important as the other filters
defining the random field. If weight values exist, there must be a
weight value for each filter of the random field.
- high
- Specifies the high end of the range of cell values in the output
map(s). Specifying a very large high value will minimize
the errors caused by the random surface's discretization. The
word errors is in quotes because errors in discretization are often
going to cancel each other out and the spatial statistics are far more
sensitive to the initial independent random deviates than any
potential discretization errors.
- seed
- Specifies the random seed(s), one for each map,
that r.random.surface will use to generate the initial set of
random values that the resulting map is based on. If the random seed
is not given, r.random.surface will get a seed from the
process ID number.
While most literature uses the term random field instead of random surface,
this algorithm always generates a surface. Thus, its use of random surface.
r.random.surface builds the random surface using a filter algorithm
smoothing a map of independent random deviates. The size of the filter is
determined by the largest distance of spatial dependence. The shape of the
filter is determined by the distance decay exponent(s), and the various
weights if different sets of spatial parameters are used. The map of
independent random deviates will be as large as the current region PLUS the
extent of the filter. This will eliminate edge effects caused by the
reduction of degrees of freedom. The map of independent random deviates will
ignore the current mask for the same reason.
One of the most important uses for r.random.surface is to determine
how the error inherent in raster maps might effect the analyses done with
those maps.
Generate a random surface (using extent of North Carolina sample dataset):
g.region raster=elevation res=100 -p
r.surf.random output=randomsurf min=10 max=100
# verify distribution
r.univar -e map=randomsurf
Figure: Random surface example (min: 10; max: 100)
With the histogram tool the cell values versus count can be shown.
Figure: Histogram of random surface example (min: 10; max: 100)
Random Field Software for GRASS by Chuck Ehlschlaeger
As part of my dissertation, I put together several programs that help
GRASS (4.1 and beyond) develop uncertainty models of spatial data. I hope
you find it useful and dependable. The following papers might clarify their
use:
- Ehlschlaeger, C.R., Shortridge, A.M., Goodchild, M.F., 1997.
Visualizing spatial data uncertainty using animation.
Computers & Geosciences 23, 387-395.
doi:10.1016/S0098-3004(97)00005-8
- Ehlschlaeger, C.R., Shortridge, A.M., 1996.
Modeling
Uncertainty in Elevation Data for Geographical Analysis. Proceedings of the
7th International Symposium on Spatial Data Handling, Delft,
Netherlands, August 1996.
- Ehlschlaeger, C.R., Goodchild, M.F., 1994.
Dealing
with Uncertainty in Categorical Coverage Maps: Defining, Visualizing,
and Managing Data Errors. Proceedings, Workshop on Geographic Information
Systems at the Conference on Information and Knowledge Management, Gaithersburg
MD, 1994.
- Ehlschlaeger, C.R., Goodchild, M.F., 1994.
Uncertainty
in Spatial Data: Defining, Visualizing, and Managing Data
Errors. Proceedings, GIS/LIS'94, pp. 246-253, Phoenix AZ,
1994.
r.random,
r.random.cells,
r.mapcalc,
r.surf.random
Charles Ehlschlaeger, Michael Goodchild, and Chih-chang Lin; National Center
for Geographic Information and Analysis, University of California, Santa Barbara
SOURCE CODE
Available at:
r.random.surface source code
(history)
Latest change: Thu Feb 3 11:10:06 2022 in commit: 73413160a81ed43e7a5ca0dc16f0b56e450e9fef
Main index |
Raster index |
Topics index |
Keywords index |
Graphical index |
Full index
© 2003-2022
GRASS Development Team,
GRASS GIS 8.0.3dev Reference Manual