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NAME
v.in.dxf - Converts files in DXF format to GRASS vector map format.
KEYWORDS
vector, import
SYNOPSIS
v.in.dxf
v.in.dxf help
v.in.dxf [-etbfli1] input=name [output=name] [layers=string[,string,...]] [--overwrite] [--verbose] [--quiet]
Flags:
- -e
- Ignore the map extent of DXF file
- -t
- Do not create attribute tables
- -b
- Do not build topology
- -f
- Import polyface meshes as 3D wire frame
- -l
- List available layers and exit
- -i
- Invert selection by layers (don't import layers in list)
- -1
- Import all objects into one layer
- --overwrite
- Allow output files to overwrite existing files
- --verbose
- Verbose module output
- --quiet
- Quiet module output
Parameters:
- input=name
- Name of input DXF file
- output=name
- Name for output vector map
- layers=string[,string,...]
- List of layers to import
DESCRIPTION
Standard DXF is imported. The following graphical objects are supported:
DXF POINT
DXF LINE
DXF POLYLINE
DXF LWPOLYLINE
DXF ARC
DXF CIRCLE
DXF TEXT
DXF POLYFACE MESHES
DXF 3DFACE
Capital column names are changed to lowercase characters as for easier
SQL usage (lowercase column names avoid the need to quote them if the
attribute table is stored in a SQL DBMS such as PostgreSQL).
REFERENCES
AutoCad DXF (from Wikipedia, the free encyclopedia)
SEE ALSO
v.out.dxf,
Introduction to GRASS vector map processing
AUTHORS
Original written by Chuck Ehlschlaeger, 6/1989
Revised by Dave Gerdes, 12/1989
US Army Construction Engineering Research Lab
Updated for GRASS 6 and 3D support. Huidae Cho, 3/2006
Last changed: $Date: 2011-11-08 03:29:50 -0800 (Tue, 08 Nov 2011) $
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