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NAME

v.in.dxf - Converts files in DXF format to GRASS vector map format.

KEYWORDS

vector, import

SYNOPSIS

v.in.dxf
v.in.dxf help
v.in.dxf [-etbfli1] input=name [output=name] [layers=string[,string,...]] [--overwrite] [--verbose] [--quiet]

Flags:

-e
Ignore the map extent of DXF file
-t
Do not create attribute tables
-b
Do not build topology
-f
Import polyface meshes as 3D wire frame
-l
List available layers and exit
-i
Invert selection by layers (don't import layers in list)
-1
Import all objects into one layer
--overwrite
Allow output files to overwrite existing files
--verbose
Verbose module output
--quiet
Quiet module output

Parameters:

input=name
Name of input DXF file
output=name
Name for output vector map
layers=string[,string,...]
List of layers to import

DESCRIPTION

Standard DXF is imported. The following graphical objects are supported:
  • DXF POINT
  • DXF LINE
  • DXF POLYLINE
  • DXF LWPOLYLINE
  • DXF ARC
  • DXF CIRCLE
  • DXF TEXT
  • DXF POLYFACE MESHES
  • DXF 3DFACE
  • Capital column names are changed to lowercase characters as for easier SQL usage (lowercase column names avoid the need to quote them if the attribute table is stored in a SQL DBMS such as PostgreSQL).

    REFERENCES

    AutoCad DXF (from Wikipedia, the free encyclopedia)

    SEE ALSO

    v.out.dxf, Introduction to GRASS vector map processing

    AUTHORS

    Original written by Chuck Ehlschlaeger, 6/1989
    Revised by Dave Gerdes, 12/1989
    US Army Construction Engineering Research Lab

    Updated for GRASS 6 and 3D support. Huidae Cho, 3/2006

    Last changed: $Date: 2011-11-08 03:29:50 -0800 (Tue, 08 Nov 2011) $


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